
Commons in Design - Christine Schranz (ed.)
The scarcity of resources, climate change, and the digitalization of everyday life are fuelling the economy of swapping, sharing, and lendingâall of which are in some way linked to a culture of commoning. In this context, we understand commons as community-based processes that use, collectively manage, and organize generally accessible resourcesâreferring to both goods and knowledge. Commons in Design explores the meaning and impact of commonsâespecially knowledge-based peer commonsâand acts of commoning in design. It discusses networked, participatory, and open procedures based on the commons and commoning, testing models that negotiate the use of commons within design processes. In doing so, it critically engages with questions regarding designersâ positionings, everyday practices, self-understandings, ways of working, and approaches to education. The book is divided into three parts: Part 1 â Design, Identities, and Working Environment; Part 2 â Design, Body, and Ecology; Part 3 â Design, Networks, and Digital Making.
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Description
The scarcity of resources, climate change, and the digitalization of everyday life are fuelling the economy of swapping, sharing, and lendingâall of which are in some way linked to a culture of commoning. In this context, we understand commons as community-based processes that use, collectively manage, and organize generally accessible resourcesâreferring to both goods and knowledge. Commons in Design explores the meaning and impact of commonsâespecially knowledge-based peer commonsâand acts of commoning in design. It discusses networked, participatory, and open procedures based on the commons and commoning, testing models that negotiate the use of commons within design processes. In doing so, it critically engages with questions regarding designersâ positionings, everyday practices, self-understandings, ways of working, and approaches to education. The book is divided into three parts: Part 1 â Design, Identities, and Working Environment; Part 2 â Design, Body, and Ecology; Part 3 â Design, Networks, and Digital Making.











