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Björk - Cornucopia

Björk - Cornucopia

The release of Cornucopia: The Book marks the documentation of the five-year Cornucopia tour, designed by M/M Paris, with images captured by photographer Santiago Felipe.

Prior to this tour, a decade was spent exploring 360-degree sound and visual software in virtual reality and animation, resulting in Biophilia, the first app album, followed by Vulnicura as a VR album. This work was driven by a fascination with fully immersive experiences—spending a spring in an Icelandic lighthouse and expanding Utopia into a fully surround-sound environment. The goal was to translate these 21st-century VR concepts into a 19th-century theatre, shifting the experience from the headset to the stage.

This vision materialized in a live show featuring 27 moving curtains that captured projections on various textures and LED screens, creating a digitally animated spectacle—essentially a modern lanterna magica for live music. The performance also incorporated custom-built instruments, including a magnetic harp, an aluphone, a circular flute, and a reverb chamber designed in collaboration with an audio architect to create an intimate, chapel-like acoustic experience.

Interwoven throughout this journey is a secondary narrative: the evolution of an avatar—a modern marionette—symbolizing transformation, moving from one form to another, from the wounds of a heart injury to a fully healed state.

$33.38

Original: $95.38

-65%
Björk - Cornucopia

$95.38

$33.38

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Description

The release of Cornucopia: The Book marks the documentation of the five-year Cornucopia tour, designed by M/M Paris, with images captured by photographer Santiago Felipe.

Prior to this tour, a decade was spent exploring 360-degree sound and visual software in virtual reality and animation, resulting in Biophilia, the first app album, followed by Vulnicura as a VR album. This work was driven by a fascination with fully immersive experiences—spending a spring in an Icelandic lighthouse and expanding Utopia into a fully surround-sound environment. The goal was to translate these 21st-century VR concepts into a 19th-century theatre, shifting the experience from the headset to the stage.

This vision materialized in a live show featuring 27 moving curtains that captured projections on various textures and LED screens, creating a digitally animated spectacle—essentially a modern lanterna magica for live music. The performance also incorporated custom-built instruments, including a magnetic harp, an aluphone, a circular flute, and a reverb chamber designed in collaboration with an audio architect to create an intimate, chapel-like acoustic experience.

Interwoven throughout this journey is a secondary narrative: the evolution of an avatar—a modern marionette—symbolizing transformation, moving from one form to another, from the wounds of a heart injury to a fully healed state.